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Jukebox + Arduino: 5 bước
Jukebox + Arduino: 5 bước

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Video: Jukebox + Arduino: 5 bước
Video: HOW TO RFID Jukebox with raspberry pi, arduino, and Spotify! 2024, Tháng bảy
Anonim
Jukebox + Arduino
Jukebox + Arduino

Este proyecto consistió en crear una Rocola Kỹ thuật số a través de una programación de Arduino. Su función es muy simple y no es muy difícil de crear. La Rocola tiene muchas funciones Loisantes, y una de ellas es que a través de una pantalla LCD se muestra el nombre de la canción que se esta tái tạo, y que para cada canción se muestra un color chưng cất một través de un led RGB. Así mismo, a través de dos pulsadores puedes cambiar de canción (de izquierda a derecha o viceversa). Aquí te mostraré paso a paso en como crear una de una forma sencilla y creativa.

Bước 1: ¿Como Funciona?

Bước 2: Vật liệu Circuito Armado Y Sus

Circuito Armado Y Sus Materiales
Circuito Armado Y Sus Materiales

¡Es necesario que tengas estos materiales para hacer que tu Rocola funcione!

- Arduino UNO

- Pantalla LCD 16x2 + Interfaz I2C

- Protoboard + Mini Protoboard

- Led RGB

- Bộ rung thụ động

- Jumpers Para Protoboard

- 2 Pulsadores Eléctricos

- Caja para el Circuito

Bước 3: Chẩn đoán Esquemático Del Circuito Electrónico

Diagrama Esquemático Del Circuito Electrónico
Diagrama Esquemático Del Circuito Electrónico

Bước 4: Técnicas Para La Construcción De La Lámpara

Como te comentaba, el crear una Rocola no es tan difícil como aparenta. Aquí te dám unas técnicas que te serán útiles para poder hacer que tu Rocola funcione.

- Es necesario que consigas cada material que se muestra en "Bước 2"

- Es necesario que tengas un "Arduino UNO", al igual que la aplicación para poder hacer que la programación funcione.

- Crea el circuito físico el cual te muestro en "Bước 2".

- Luego de tener todo armado copia la programación el cual te mostraré en el ultimo paso.

- Por último, usa tu creatividad y consigue algo que tengas en tu casa para poder hacer la mejor Rocola de tu vida y no te olvides en Decrla a turiterio.

Bước 5: Código De La Rocola

// Creado bởi: Jorge Aragón

// Incluir librerias para la pantalla LCD con interfaceaz I2C #include #include LiquidCrystal_I2C lcd (0x27, 16, 2); const int buzzer = 11; int contador = 0; int R = 6; int G = 9; int B = 10; int subir; int bajar; /////////////////////////////// MELODIAS //////////////////// /////////// #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTEf định nghĩa NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE3 NOTE_G3GS #define NOTE3188 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 NOTE 349 #define NOTE_FS4 370 #define NOTE4_G4 A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE578define NOTE_FS5 740 #define NOTE #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE6 16define NOTE_FS6 1480 #define NOTE6 16define NOTE NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_Fine NOTE7 3136 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0 /////////////////////////// Wind Chủ đề Waker ///////////////////////////// int WindWaker_melody1 = {NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, NOTE_C6, 8, NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_A5, 8, NOTE_G5, 4, NOTE_D6, 8, NOTE_B5, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_E6, 8, NOTE_F6, 8, NOTE_D6, 8, NOTE_E6, 8, NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, NOTE_C6, 8, NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_A6, 8, NOTE_B6, 8, NOTE_F6, 8, NOTE_C6, 8, NOTE_D6, 2}; //////////////////////////// Bài ca bão táp /////////////////////// /////// const int SongOfStorms_melody2 PROGMEM = {NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_E6, 5, NOTE_F6, 10, NOTE_E6, 12, NOTE_F6, 12, NOTE_E6, 12, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_E5, 2, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_E6, 5, NOTE_F6, 10, NOTE_E6, 12, NOTE_F6, 12, NOTE_E6, 12, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_E5, 2}; ////////////////////////// Minuet trong G Petzold //////////////////////// // int Minuet_melody3 = {NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_G4, 8, NOTE_A4, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_A4, 4, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, -2, NOTE_B5, 4, NOTE_G5, 8, NOTE_A5, 8, NOTE_B5, 8, NOTE_G5, 8, NOTE_A5, 4, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_D5, 8, NOTE_G5, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 8, NOTE_D5, 8, NOTE_CS5, 4, NOTE_B4, 8, NOTE_CS5, 8, NOTE_A4, 4, NOTE_A4, 8, NOTE_B4, 8, NOTE_CS5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_FS5, 4, NOTE_E5, 4, NOTE_FS5, 4, NOTE_A4, 4, NOTE_CS5, 4, NOTE_D5, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_FS5, 8, NOTE_G4, 4, NOTE_E5, 4, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 4, NOTE_D5, 4, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 4, NOTE_D4, 8, NOTE_E4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 4, NOTE_B4, 8, NOTE_D5, 8, NOTE_G4, 4, NOTE_FS4, 4, NOTE_G4, -2,}; // Tempo de las canciones int Notes = sizeof (WindWaker_melody1) / sizeof (WindWaker_melody1 [0]) / 2; int Notes2 = sizeof (SongOfStorms_melody2) / sizeof (SongOfStorms_melody2 [0]) / 2; int Notes3 = sizeof (Minuet_melody3) / sizeof (Minuet_melody3 [0]) / 2; int tempo = 120; int tempo2 = 160; int tempo3 = 140; int wholenote = (60000 * 4) / nhịp độ; int wholenote2 = (60000 * 4) / tempo2; int wholenote3 = (60000 * 4) / tempo3; int divider = 0, noteDuration = 0; // Inicializacion del boton, pantalla LCD, y led RGB void setup () {Wire.begin (); lcd.begin (16, 2); lcd.clear (); LCD đèn nền(); pinMode (buzzer, OUTPUT); pinMode (4, INPUT_PULLUP); pinMode (7, INPUT_PULLUP); pinMode (R, OUTPUT); pinMode (G, OUTPUT); pinMode (B, OUTPUT); } void loop () {if (contador == 0) {// Định nghĩa màu con el que se verá máy tạo gió analogWrite (R, 0); analogWrite (G, 255); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("WIND MAKER"); for (int thisNote = 0; thisNote 0) {noteDuration = (wholenote) / divider; } else if (divider <0) {// các nốt chấm được biểu thị với thời lượng âm !! noteDuration = (wholenote) / abs (bộ chia); noteDuration * = 1.5; // tăng thời lượng lên một nửa cho các nốt có dấu chấm} tone (buzzer, WindWaker_melody1 [thisNote], noteDuration * 0.9); // Chờ khoảng thời gian cụ thể trước khi chơi nốt nhạc tiếp theo. subir = digitalRead (4); bajar = digitalRead (7); độ trễ (noteDuration); noTone (buzzer); if (subir == LOW) {contador = 1; } if (bajar == LOW) {contador = 2; } if (contador! = 0) {break; }}} else if (contador == 1) {// Định nghĩa màu sắc con el que se verá bài hát của bão analogWrite (R, 255); analogWrite (G, 0); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("BÀI HÁT CỦA CÂU CHUYỆN"); for (int thisNote = 0; thisNote 0) {// ghi chú thông thường, chỉ cần tiếp tục noteDuration = (wholenote2) / divider; } else if (divider <0) {noteDuration = (wholenote2) / abs (divider); noteDuration * = 1.5; // tăng thời lượng lên một nửa cho các nốt có dấu chấm} tone (buzzer, pgm_read_word_near (SongOfStorms_melody2 + thisNote), noteDuration * 0.9); subir = digitalRead (4); bajar = digitalRead (7); độ trễ (noteDuration); noTone (buzzer); if (subir == LOW) {contador = 2; } if (bajar == LOW) {contador = 0; } if (contador! = 1) {break; }}} else if (contador == 2) {// Định nghĩa el color con el que se verá Minuet analogWrite (R, 255); analogWrite (G, 255); analogWrite (B, 0); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("MINUET TRONG G"); lcd.setCursor (0, 1); lcd.print ("PETZOLD"); for (int thisNote = 0; thisNote 0) {noteDuration = (wholenote3) / divider; } else if (divider <0) {noteDuration = (wholenote3) / abs (divider); noteDuration * = 1.5; // tăng thời lượng lên một nửa cho các nốt có dấu chấm} tone (buzzer, Minuet_melody3 [thisNote], noteDuration * 0.9); subir = digitalRead (4); bajar = digitalRead (7); độ trễ (noteDuration); noTone (buzzer); if (subir == LOW) {contador = 0; } subir = digitalRead (4); bajar = digitalRead (7); if (bajar == LOW) {contador = 1; } if (contador! = 2) {break; }}}}

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