Mục lục:
2025 Tác giả: John Day | [email protected]. Sửa đổi lần cuối: 2025-01-13 06:58
Chất liệu
1 bánh mì Arduino
1 protoboard
1 potenciómetro
1 zumbador pasivo
2 botones puentes
1 pantalla LCD 16X2
1 tấm ván gỗ MDF (para la caja)
Bước 1: Armar El Circuito
Utilizando los materiales, se empieza armando el circuito. Primero, se recomienda conectar la pantalla LCD al Arduino. Posteriormente, hacer las conexiones para el buzzer y los botones (ver imagen del circuito).
Bước 2: Armar La Caja Utilizando La Cortadora Láser
Realizar el modelo del tamaño deseado de la caja con los espacios hechos para los 2 botones, potenciómetro, buzzer, pantalla y conector. Utilizando la cortadora láser hacer los cortes necesarios. Pegar las partes con silicon líquido (recomendado) o cola blanca.
Bước 3: Decoración
Utilizando papel para etiqueta printmir los disños que se desea que lleve la rockola, en este caso, se escogió discos de vinilo, notas musicales y franjas.
Bước 4: Montar El Circuito En La Caja
Primero, con los nhãn dán anteriores decorr la caja. Cargar el código al Arduino (ver paso 5) y colocar el circuito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD y el conector en los espacios previstos.
Bước 5: Programación Para Arduino
#bao gồm
Màn hình LCD LiquidCrystal (12, 11, 7, 8, 9, 10);
// TRÒ CHƠI CỦA THRONES --------------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 NOTE_B2 104 #define NOTE_A2 110 #define NOTE 117 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_B3 247 NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 44 0 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define 8 NOTE_A31 NOTE xác định NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_fine NOTE_S6 1768 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTEdefine NOTE_G7 3136 #define 37227 NOTE_GS định nghĩa NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // SWEET CON O MINE ------------------------- ---------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOT E_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 294CS NOTE_B3 247 #define NOTE_C4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS NOTE4 466 #define NOTE_B4 494 #define NOTE5 55fine NOTE_B4 49 n OTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS NOTE5 932 #define NOTE_B5 988 #define NOTEfine NOTE_f6 11def6 1147 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_define NOTE NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_DS84978 4435 NOTE
// Sweet Child O Mine - Guns N Roses ---------------------------------------- -------------------------------------------------- ------------------------------------- // Ghi chú int mainRiffD = {NOTE_D4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE = {NOTE_E4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG = {NOTE_G4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};
int mainRiffDurations = {// d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6, 6};
// Buzzer int buzzer = 4;
// ------------------------------------------------ --------------------------------------- int conta = 0;
void setup () {Serial.begin (9600); pinMode (2, INPUT); pinMode (3, INPUT); pinMode (buzzer, OUTPUT); lcd.begin (16, 2);
}
// ------------------------------------------------ -------------------- void SweetChildOMine () {for (int introTwoTimes = 0; introTwoTimes <2; introTwoTimes ++) {for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000 / mainRiffDurations [thisNote]; âm báo (buzzer, mainRiffD [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; trì hoãn (pauseBetweenNotes); noTone (buzzer); }} for (int eTwice = 0; eTwice <2; eTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000 / mainRiffDurations [thisNote]; âm báo (buzzer, mainRiffE [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; trì hoãn (pauseBetweenNotes); noTone (buzzer); }} for (int gTwice = 0; gTwice <2; gTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000 / mainRiffDurations [thisNote]; âm báo (buzzer, mainRiffG [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; trì hoãn (pauseBetweenNotes); noTone (buzzer); }} for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000 / mainRiffDurations [thisNote]; âm báo (buzzer, mainRiffD [thisNote], mainRiffDuration);
int pauseBetweenNotes = mainRiffDuration * 1.30; trì hoãn (pauseBetweenNotes); noTone (buzzer); }}}}
// TRÒ CHƠI CỦA THRONES --------------------------------------------- - void GameOfThrones () {for (int i = 0; i <4; i ++) {tone (buzzer, NOTE_G4); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (250); noTone (buzzer); }
for (int i = 0; i <4; i ++) {tone (buzzer, NOTE_G4); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_E4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (250); noTone (buzzer);
}
âm báo (buzzer, NOTE_G4); chậm trễ (1500); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (1500);
// âm báo (buzzer, NOTE_E4); chậm trễ (250);
âm báo (buzzer, NOTE_F4); chậm trễ (250);
// âm báo (buzzer, NOTE_G4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (1000);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (250); noTone (buzzer); for (int i = 0; i <3; i ++) {tone (buzzer, NOTE_D4); chậm trễ (500);
âm báo (buzzer, NOTE_G3); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_AS3); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (250); noTone (buzzer);
}
âm báo (buzzer, NOTE_D4); chậm trễ (1500); noTone (buzzer); âm báo (buzzer, NOTE_F4); chậm trễ (1500); noTone (buzzer);
âm báo (buzzer, NOTE_AS3); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_D4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_AS3); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_D4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (500); noTone (buzzer);
for (int i = 0; i <3; i ++) {tone (buzzer, NOTE_GS3); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_AS3); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (500); noTone (buzzer); âm báo (buzzer, NOTE_F3); chậm trễ (500); noTone (buzzer); }
âm báo (buzzer, NOTE_G4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_G4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (1000); noTone (buzzer);
âm báo (buzzer, NOTE_DS4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_F4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_D4); chậm trễ (500); noTone (buzzer);
for (int i = 0; i <4; i ++) {tone (buzzer, NOTE_G3); chậm trễ (500); noTone (buzzer);
âm báo (buzzer, NOTE_AS3); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_C4); chậm trễ (250); noTone (buzzer);
âm báo (buzzer, NOTE_D4); chậm trễ (500); noTone (buzzer);
} }
void loop () {{if (digitalRead (2) == HIGH) {if (digitalRead (2) == LOW) {conta ++; Serial.println (tiếp theo); lcd.print ("Súng & Hoa hồng"); lcd.setCursor (0, 1); lcd.print ("Sweetchild OMine"); SweetChildOMine (); lcd.clear (); // Borra la pantalla delay (100); // Apago la pantalla bởi 1.5 segundos. chậm trễ (100); }}}
{if (digitalRead (3) == HIGH) {if (digitalRead (3) == LOW) {conta--; Serial.println (tiếp theo); lcd.print ("TRÒ CHƠI CỦA THRONES"); lcd.setCursor (0, 1); lcd.print ("SaberQ CancionEs"); GameOfThrones (); lcd.clear (); // Borra la pantalla delay (100); // Apago la pantalla bởi 1.5 segundos.
chậm trễ (100); }}}
}